2023-Sustainable Industrial Processing Summit
SIPS2023 Volume 13. Intl. Symp on Physics, Mathematics and Multiscale Mechanics

Editors:F. Kongoli, A. B. Bhattacharya, A.C. Pandey, G. Sandhu, F. Quattrocchi, L. Sajo-Bohus, S. Singh, H.S. Virk, R.M. Santilli, M. Mikalajunas, E. Aifantis, T. Vougiouklis, P. Mandell, E. Suhir, D. Bammann, J. Baumgardner, M. Horstemeyer, N. Morgan, R. Prabhu, A. Rajendran
Publisher:Flogen Star OUTREACH
Publication Year:2023
Pages:298 pages
ISBN:978-1-989820-96-4 (CD)
ISSN:2291-1227 (Metals and Materials Processing in a Clean Environment Series)
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    USING OFFLINE TANGIBLE CODING GAMES AS TOOLS FOR A MATHEMATICS CLASS

    George Marufu Chirume1;
    1PASSGRADE INTERNATIONAL LEARNING CENTRE, Gweru, Zimbabwe;
    Type of Paper: Regular
    Id Paper: 304
    Topic: 38

    Abstract:

    Offline low-cost tangible coding games, for example: RANGERS problem-solving game [1] focuses on the key 4IR Skills, namely: Computational Thinking, Critical Thinking, Collaboration and Problem solving. Offline coding games[2] and Unplugged math and coding activities[3] are inspired by computer science but can be easily implemented without the use of a computer and used to support the learning and teaching of mathematics concepts to learners who come from any learning environment, like the African underserved communities such as the rural areas, farms, informal townships.
    During the presentation, participants will be introduced to the fundamentals of coding concepts and how we can apply the concepts and results to improve learners’ problem solving skills through a series of engaging interactive activities which have a direct application to the teaching and learning of school mathematics. Following this, they will interact with the Rangers problem-solving offline coding app. Afterwards, a time of reflection will help to identify the connections between coding activities and mathematics.

    Keywords:

    Mathematics; Low-cost Offline Coding games; Collaboration; Critical Thinking; Problem-solving; Computational Thinking; Decomposition;   pattern recognition; repeating events

    References:

    [1] [1] J. Greyling, RANGERS Games,Tangibl Games.
    [2] [2] B. Batteson,(2017), RANGERS Games,Tangibl Games.
    [3] [3] K. Bush,(2018), RANGERS Lesson Plans,Tangibl Games.

    Full Text:

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    Cite this article as:

    Chirume G. (2023). USING OFFLINE TANGIBLE CODING GAMES AS TOOLS FOR A MATHEMATICS CLASS. In F. Kongoli, A. B. Bhattacharya, A.C. Pandey, G. Sandhu, F. Quattrocchi, L. Sajo-Bohus, S. Singh, H.S. Virk, R.M. Santilli, M. Mikalajunas, E. Aifantis, T. Vougiouklis, P. Mandell, E. Suhir, D. Bammann, J. Baumgardner, M. Horstemeyer, N. Morgan, R. Prabhu, A. Rajendran (Eds.), Sustainable Industrial Processing Summit Volume 13 Intl. Symp on Physics, Mathematics and Multiscale Mechanics (pp. 89-94). Montreal, Canada: FLOGEN Star Outreach