USING OFFLINE TANGIBLE CODING GAMES AS TOOLS FOR A MATHEMATICS CLASS George Marufu Chirume1; 1PASSGRADE INTERNATIONAL LEARNING CENTRE, Gweru, Zimbabwe; PAPER: 304/Mathematics/Regular (Oral) OL SCHEDULED: 15:55/Wed. 29 Nov. 2023/Showroom ABSTRACT: Offline low-cost tangible coding games, for example: RANGERS problem-solving game [1] focuses on the key 4IR Skills, namely: Computational Thinking, Critical Thinking, Collaboration and Problem solving. Offline coding games[2] and Unplugged math and coding activities[3] are inspired by computer science but can be easily implemented without the use of a computer and used to support the learning and teaching of mathematics concepts to learners who come from any learning environment, like the African underserved communities such as the rural areas, farms, informal townships. During the presentation, participants will be introduced to the fundamentals of coding concepts and how we can apply the concepts and results to improve learners’ problem solving skills through a series of engaging interactive activities which have a direct application to the teaching and learning of school mathematics. Following this, they will interact with the Rangers problem-solving offline coding app. Afterwards, a time of reflection will help to identify the connections between coding activities and mathematics. References: [1] [1] J. Greyling, RANGERS Games,Tangibl Games.<br />[2] [2] B. Batteson,(2017), RANGERS Games,Tangibl Games.<br />[3] [3] K. Bush,(2018), RANGERS Lesson Plans,Tangibl Games. |